
Messages : 171
So, I've taken a recent interest in trying to model some characters in Zbrush (just did a Ratchet one, I want to try a Jak and Daxter one, Azimuth, Armoured Ratchet… etc :P). However, I wanted to try to model them close to the games.
How many polys are generally in character in a PS2 game, and a PS3 game? When I import my models into Maya, I think I have too many polys because it really lags up. I know there is no set amount of polys for a character, but what would you estimate to be a good range to stay in for each console?
Also, does anyone else have any 3D work? I'd love to see them!