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What are your thoughts about Boris' composing work in A Crack in Time?
I know that right away, people are going to say they love David's composing skill over Boris' music any day. Which by the way, I don't blame them because David's composing is what made Ratchet and Clank so unique and original. David's use of clanking sound effects, epic and bouncy beats and rhythms brings Ratchet and Clank come to life, from the first game to Quest 4 Booty.
With a Crack in Time, since it was going to a more cinematic approach, Insomniac needed a composer that would not only do epic scores, but also sync the music at the right time duration, whether it is from the cutscenes or in the gameplay itself. In my opinion, Boris' composing is impressive, but there were flaws with the music he composed for A Crack in Time.
The Good
- There were some tracks that felt like it belonged to Ratchet and Clank. Places like some segments in the Great Clock and Axiom City is where it felt like it belonged in the Ratchet universe.
- I've heard somewhere in the Insomniac Forums that the music in A Crack in Time were orchestrated with real instruments rather than just a software like most game companies uses. I really like the fact that real instruments were in play with this games' track, which made the overall soundtrack epic in a fresh soothing way.
- The time duration of the music was pretty impressive, especially with most of the cinematics in the game. Scenes like All the time in the Universe and Alister's Folly is where I was blown away by the syncing of the music and the music itself.
- The variety of music and number of tracks were large and awesome in this game. I really like the fact that there were so much type of music genres that you would enjoy listening to, especially in the space radio segments. Jazzy, Rock, Trance, Classical, you name it.
The Critical
- I will agree with many people that ACIT's music didn't felt like the Ratchet and Clank we used to remember. It didn't had the bouncy, mechanical, quirky charm that David would compose in the previous Ratchet and Clank games. Boris' music was composed very well and some tracks felt like R&C, but I would say that 70% of the music in ACIT didn't felt like Ratchet and Clank what-so-ever.
- Half of the music didn't felt that original. There were some well known classical scores that were used in the game, but with their own composed version of it. I could have sworn I heard a bit of Beethoven in one of the Space Sectors…
- The Groovitron music in A Crack in Time didn't felt that memorable in my opinion. I thought the Groovitron music in Tools of Destruction had more charming tracks than in ACIT because David only stick to one type of dance music, while Boris stuck with different types of dance music genres.
- The use of Jazz, Rock, Trance and Classical was neat in ACIT, but it didn't had a Ratchet and Clank touch to it. I liked the variety of music in the game, but the final composed products could of been better.
In results, I thought Boris' composing is great, but he could of done a bit better with the soundtrack in A Crack in Time. I thought it would of been a wise idea if Insomniac had both Boris and David composed ACIT's overall soundtrack. Having two composers to make a game soundtrack may sound like a dream fantasy idea or nearly impossible these days, but I'm sure that it could happen. I have even seen multiple composers who have made music for video game soundtracks, but I guess that idea is too late to do now, huh?
This is where I say that I like both composers, but I like David a tad bit more due to bringing originality to his composing in the Ratchet games. Boris is amazing in presentation and sound with his composing, but originality is where it became a hit and miss in A Crack in Time.