I didn't mean I wanted the end for a series, just a break. Don't forget, why Q-Force "isn't the best game" - it was released a year after A4O, so IG didn't have much time to make it. I actually really disliked campaing: Tower defense didn't work well, there was not much platforming and the open world was a bit "close" (come on, there were bigger maps back in ToD), but that's all fault of short production time, and fact, that North Carolina studio is pretty small. So if they started production of a new R&C just as they finished FFA, and will release it in lthe middle, or in late 2014, we could get (on of) the best game(s) in the series. And during 2013, duo will have their brake 






) and max.4 players online (compare these numbers to R&C 3).

