Sujet : Expectations for the next Ratchet and Clank

Thats awesome Lombaxdude and very true. I understand that IG is not making as long and the same kind of Ratchet games anymore. They are trying to get more IP's (what also could work is not making another FPS. but thats just me) and so more variation to work on. Ratchet, I think, is now mostly expanded for the fans. Its very populair and with a franchise like that you can't just stop at some point. So they made A4O and FFA as a result to try and make the process a little different and still please the Ratchet fans. But yeah, messing with the core gameplay is something that most of the time doesn't work out.

Totally agree with lombaxdude42 - Insomniac should still improve original Ratchet & Clank formula. In fact, the best improvements in the series were mostly a new gadgets (new wrench, time pads, hoover boots), while the worst ones, were new ideas of what Ratchet & Clank could be (LEGO-style co-op game, tower defense game). Look at Sly 2 - Sucker Punch kept a lot of his moves and abilities, but added pickpoceting, open worlds, new playable characters… it was a kind of a revolution, but it stayed true to what Sly was originally supposed to be - a stealth platformer. Last R&C games didn't stay true to the original idea. In terms of controls, A4O have changed much from previous games, but still had a lot of original moves. It's shooting element was really poor in my opinion, althrough (not that bad) platforming and gadget (reflector) elements were still there. It's completly different story with FFA. It go "back to the roots" (in controls), so shooting is again how it was supposed to be (except of ruining Sonic Eruptor emoji ), but in terms of platforming and gadgets… there's no platforming at all (those moving platforms on Markazia were just pathetic to me), and hoover boots is the only device that's not a weapon. Ratchet is supposed to be a platformer with a strong addition of weapons and gadgets - not a shooter, but not just typical platformer. If Insomniac will get back to the real roots of a series (original idea), even changing some steering or exploration elements, we'll get a great Ratchet again.

PS. They should also make Qwark non-playable character again. The ability to play as him ruined A4O and FFA's story - there was too many of him! In FFA he had more to say than Ratchet & Clank themsels (in cutscenes my favourite robot had 4 SENTENCES - I wonder why he's still in the title emoji ). Qwark's good, but just as a supporting character.

Right on the button lombaxdude42. Although the core gameplay was always much the same, it was all the extras, gadgets and different challenges that made each R&C game different. Keeping the core-gameplay and main characters similar from game to game is why series like Halo, R&C and CoD have big, reliable fanbases. You know that it'll produce something you like.

And yes, Qwark should go back to being a NPC. Too much screen time, even for an ego the size of his.emoji

Membre supprimé

Yeah I agree Lombaxdude,hopefully in the next game it will back to the classic way

Yeah I agree Lombaxdude,hopefully in the next game it will back to the classic way


I kinda liked him being more involved, but it doesn't have to be like A4O where you actually play with him the whole time.