Sujet : Really Random thread

It's a timed exclusive.

Nothing's sure emoji

But FFA wasn't the first in the line of disappointing games (at least not for me). It hits you hard when it's the first one.

Well, it was for me - A4O was WAY too underrated in my opinion, while FFA… As much as people disliked it, it was still overrated! I don't get it - they just add the classic camera and it automaticly makes it better than A4O? It still had A4O physics and movements, wich didn't really work with classic perspective; the graphics with these terrible textures were worse than anything IG ever put on PS3, animation also got much worse; the gameplay was boring and more repetetive than A4O (and that says a lot considering it's lenght); this game should be called "Captain Qwark and the Q-Force" - you can count all of the Clank's lines with fingers of one hand; multiplayer was fun indeed, but all they can go with for the release date is one mode and three maps… Should I go on?

A4O just follows a set path that makes it a chore to do repeated playthroughs (and the first one sometimes).
The whole game is 10 hours of: Kill enemies that eat up your ammo like no others in the series; Level gimmick; Kill enemies that eat up your ammo like no others in the series; Level gimmick again; Shoot Clank with the Vac-U; Kill enemies that eat up your ammo like no others in the series; Result Screen.

Top that off with cringe worthy dialogue from Cronk and Zephyr, and you've got A4O.
I think FFA is a bit more fun because it has a lot more depth, although if I want to play with friends A4O is the way to go.

it has a lot more depth

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it has a lot more depth

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Yes. It has strategy, not simply holding L1 and R1 and tilting the analog stick a bit.

Yes. It has strategy, not simply holding L1 and R1 and tilting the analog stick a bit.

Ah, I remember how I imagined the game before the first trailer. How I imagined it with actual strategy and not just rebuing mines and barriers as soon as the old ones were gone… It wasn't about strategy, but about how much bolts were you able to grab in the field.

Yes. It has strategy, not simply holding L1 and R1 and tilting the analog stick a bit.

Ah, I remembered how I imagined the game before the first trailer. How I imagined it with actual strategy and not just rebuing mines and barriers as soon as the old ones were gone… It wasn't even about strategy, but about how much bolts were you able to grab in the field.

Yes, and those bolts were determined by your strategy.
Will you go for your objective right away? Will you get some weapons incase you do't have enough bolts for proper defense? Will you look for bolts to buy said defenses?
Not only are those all decisions to take into account right off the bat, but people tend to forget that the defenses also have a strategy to them. You can waste 5000 bolts on a Cryoturret or you could simply make a Pyroturret and Groovitron mine combo, much cheaper.
And that's just in the campaign.

It's a timed exclusive.

Nothing's sure emoji


Plan B will work out for me. I wanted an Xbox 360 anyway, but only when they don't confirm it towards PS4 at all. So… guess I'll find out in the future. Either I'm gonna think back laughing at my incompetence or I'm gonna think back with hatred.

While online mode does, campaing doesn't really require any strategy to complete… The concept itself isn't what makes me mad. A4O has it's flaws, but at least it's a finished game, where I can see how much work was put into it. FFA looks like a small part of a bigger game (like the Ranger levels in R&C 3) for some reason released separately… And yet it still doesn't look like a finished product.

FFA's focus wasn't the campaign and that was clear as day when they announced it was a TD game. The reason why it feels unfinished is because the campaign was simply there to hold over the "Ratchet shouldn't be Multiplayer" crowd. But I guess I can appreciate it a lot more since I played the beta.

FFA's focus wasn't the campaign and that was clear as day when they announced it was a TD game. The reason why it feels unfinished is because the campaign was simply there to hold over the "Ratchet shouldn't be Multiplayer" crowd. But I guess I can appreciate it a lot more since I played the beta.

And that's the problem - instead of making FFA, they should've put all their effort to make a bigger ItN with online mode. Even screwing the anniversary…

The big attraction of the anniversary wasn't FFA, it was The HD Trilogy.

Essentially is was, yeah. But it didn't come as a suprise, after Sly and Jak is was kind of expected.

That moment when Sonic Boom on Wii U is a better R&C game than A4O and FFA.

I still think Sonic Boom can become quite the Sonic game.

I still think Sonic Boom can become quite the Sonic game.

Do you know Lyric's, the main bad guy, plan?

I'm going to rid this world of all organic life forms and rebuild it piece by robotic piece.

Sound familiar?