Sujet : Really Random thread

There's actually a shardston more. Another Cinderella, Mirror Mirror, Enchanted, Beauty and the Beast, Sleeping Beauty etc. But they don't have it y'know. An armored Snow White storming the beach with an army behind her, that is cool. Cinderella losing her slipper, again. Finding Prince Charming, again. Been there, done that.

Of course it's happening… they don't have a reason not to.

Anyone here like butterflies and turtles? I snapped a whole bunch of pictures of some I saw at a nature center emoji
http://nchlsdmn.tumblr.com/post/113472442056/heres-more-pictures-of-butterflies-and-a-cute
http://nchlsdmn.tumblr.com/post/113472126691/heres-a-few-pictures-of-butterflies-i-took-at

Jak and Daxter can't have the same shoulder shooting as The Last of Us. That just can't work, and I'm hoping it was a joke. Jak and Daxter games are platformer games with guns, not shooters with platforming. And having a cover-based shooting layout would pretty much throw the whole platforming thing out the window. No, Jak and Daxter needs to improve in a different sort of way. It needs to take a look at Rayman 3 or the Ratchet & Clank games before A4O. It shouldn't try to copy these games exactly, but just try to make a better camera (in the world we live in today, it would be hard to make a crappy camera), include a way to move relative to where the camera is pointing for weapon combat(Rayman's lock-on or R&C's strafing), and to work on more responsive platforming controls.

How did you get the impression that giving Jak an aiming feature would turn the game into a cover based shooter, when did I ever say that? And even after that you say that Jak should take a leaf out of R&C's book, even though the future trilogy and ITN had the feature that i'm talking about…

Yes I went a bit far by jumping straight to cover-based shooting, but that is what The Last of Us's mechanics revolve around (well that and some very well designed stealth). So TLoU was really a bad example. ITN would be a better example of the aiming system you want, and I don't. In R&C shooting is at the foreground, much like most other series, but what I like about Jak, is that exploration through platforming comes first, and shooting comes second. I would like for them to keep this theme, by not having a "lock-strafe" type camera, but instead following R&C's third-person-like control scheme. In this way, Jak and Daxter could still keep platforming at it's core and not look like a crappier version of Ratchet & Clank, which I like to think it never has been.

Wasn't TLF originally developed (so also written) by Naughty Dog after Jak 3, before they decided to go with Jak X? There are pre-production videos on YouTube, said to come from that ND version. They even have Mike Erwin as the voice of Jak!

That is neat and all, but even if the game was developed entirely by Naugty Dog, it's execution is flawed. It was just mising a lot of what make Jak games… well Jak games. Don't get me wrong, TLF is an incredible game, and I really enjoyed it. It would be among my top 5 PSP games list! But it is not the Jak sequel we needed. It feels a lot like a spin-off in that almost nothing from the original trilogy re-appears, or gets much mention. And of course the story feels a bit all over the place too.

When it comes to shooting, I'd say something like A4O would work okay in a Jak game.

At least some form of lock-on.

I really don't think A4O's shooting would work. It would mean that it takes the Jak games from no way of even orientating your character in the direction of the camera to full-on skill-less lock-on shooting systems.

Yeah that could be an issue. At least make crosshairs so you know where you're shooting.

I think that something like the green circle that pops up on enemies you have in your sight in R&C2 and 3 might be good enough.

Yeah, I agree with that. Next step, make the game!

I get the feeling that whoever is going to make a Jak 4 or a remake of Jak 1 is probably not going to do any/much of what I just said, because they are risky moves. It would be safer for them to pick a world (Jak 1 or Haven), pick a gameplay style (platforming or shooting) and just make it like that. Because then reviewers can't pull it apart and say things like "The game couldn't decide weather it wanted to be light and fun, or dark and sad" or "The shooting sucked, there should be less shooting" or "The platforming sucked, there should have been more shooting".

Sigh… It's happening. It is happening… Not a big suprise though. You can squeeze with joy now Heather.


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I know right! I trust Disney, I think, but I wonder how they'll top the first one. Though I must admit I often like Disney sequels better than the original. Such as Lion King, Little Mermaid… yeah, yeah. Hate me for it.

That feeling when you don't have to go to work…