Jak and Daxter can't have the same shoulder shooting as The Last of Us. That just can't work, and I'm hoping it was a joke. Jak and Daxter games are platformer games with guns, not shooters with platforming. And having a cover-based shooting layout would pretty much throw the whole platforming thing out the window. No, Jak and Daxter needs to improve in a different sort of way. It needs to take a look at Rayman 3 or the Ratchet & Clank games before A4O. It shouldn't try to copy these games exactly, but just try to make a better camera (in the world we live in today, it would be hard to make a crappy camera), include a way to move relative to where the camera is pointing for weapon combat(Rayman's lock-on or R&C's strafing), and to work on more responsive platforming controls.
How did you get the impression that giving Jak an aiming feature would turn the game into a cover based shooter, when did I ever say that? And even after that you say that Jak should take a leaf out of R&C's book, even though the future trilogy and ITN had the feature that i'm talking about…
Yes I went a bit far by jumping straight to cover-based shooting, but that is what The Last of Us's mechanics revolve around (well that and some very well designed stealth). So TLoU was really a bad example. ITN would be a better example of the aiming system you want, and I don't. In R&C shooting is at the foreground, much like most other series, but what I like about Jak, is that exploration through platforming comes first, and shooting comes second. I would like for them to keep this theme, by not having a "lock-strafe" type camera, but instead following R&C's third-person-like control scheme. In this way, Jak and Daxter could still keep platforming at it's core and not look like a crappier version of Ratchet & Clank, which I like to think it never has been.
Wasn't TLF originally developed (so also written) by Naughty Dog after Jak 3, before they decided to go with Jak X? There are pre-production videos on YouTube, said to come from that ND version. They even have Mike Erwin as the voice of Jak!
That is neat and all, but even if the game was developed entirely by Naugty Dog, it's execution is flawed. It was just mising a lot of what make Jak games… well Jak games. Don't get me wrong, TLF is an incredible game, and I really enjoyed it. It would be among my top 5 PSP games list! But it is not the Jak sequel we needed. It feels a lot like a spin-off in that almost nothing from the original trilogy re-appears, or gets much mention. And of course the story feels a bit all over the place too.