
"Today the Rebellion dies."
Membre
Messages : 5964
Could have been Taz though… I'll meditate on it.
Perhaps this one?
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Messages : 5964
Could have been Taz though… I'll meditate on it.
Perhaps this one?
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Hmmm… I guess IT IS! Thank you!
I played the game without even knowing what was it about
Oh, btw, since you've mistaken my "ach" for a Dutch word, I'll tell you this: many words in Indonesian are derived from words of foreign languages, including Dutch.
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I've played it for a really short time, so it didn't come to mind at first. Until you said PS2
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The boomerangs, oh the nostalgia. I think I knew about boomerangs the first time from that game.
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Do you still have it?
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Sadly, not. Maybe I forgot where did I put it, or it's just already broken.
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Luckely it's one of the common games, so it should be easy to find. I'm still looking for the GameBoy version of Beethoven. One of the games that went missing after my sister took them for safekeeping. Now it's rare and expensive :'(
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Really? Ty is a common game? I haven't found it here.
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Very common, 'thrown to death' common actually. Perhaps it's different in your region.
It's self promotion o'clock, new trailer for the game I'm currently working on:
Deliver Us the Moon
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Nice
Very common, 'thrown to death' common actually. Perhaps it's different in your region.
It's self promotion o'clock, new trailer for the game I'm currently working on:
Deliver Us the Moon
Still looks great!
The effects could use a bit of polish, but that's about it.
I love the way the main character looks now, it's really detailed, feels like something out of a AAA game.
This trailer didn't show off as much stuff as the last one, though, but I'm assuming this one is actually going to be shown to the public so it's just a teaser of what's to come, unlike the last one which was meant to showcase the game to a specific group of people.
Now officially addicted to League of Legends.
Send help.
Very common, 'thrown to death' common actually. Perhaps it's different in your region.
It's self promotion o'clock, new trailer for the game I'm currently working on:
Deliver Us the Moon
Bravo! May I ask what gameplay segments are included?
"So we fix our eyes not on what is seen, but on what is unseen, since what is seen is temporary, but what is unseen is eternal."
Messages : 5964
Still looks great!
The effects could use a bit of polish, but that's about it.
I love the way the main character looks now, it's really detailed, feels like something out of a AAA game.
This trailer didn't show off as much stuff as the last one, though, but I'm assuming this one is actually going to be shown to the public so it's just a teaser of what's to come, unlike the last one which was meant to showcase the game to a specific group of people.
Thanks, Darkstar!
I spend a couple of months on the character now. Unfortunately my internship ends 1 month from now. I have a new goal in live: finish school and work for this company.
Correct. The previous trailer was a pitch for Epic Games (creators of the Unreal Engine) and various other developers. This trailer was more for the gamers.
Bravo! May I ask what gameplay segments are included?
Last week we featured a demo at a convention here in The Netherlands. The core genre would be an adventure/exploration 3rd person game. Our demo started with the player following a couple of beacons after crashing on the moon. The beacons lead the player towards a moon base where he has to solve a puzzle involving solarpanels and power. Then the player can unlock his robot companion and the demo ends.
Perhaps we will release a recording of the demo to the public soon.
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So, will it have a plot, or is it just some sort of open world adventure game?
What am I even looking at?
So glad I decided not to get into game animation. I wish I could upload my AM work, but there's probably a policy against that…
A walking animation of course, can't you tell? It's so obvious. *sarcastic voice
I'd love to see them though ^^
I'm currently working on a few animations, just the little things we didn't get in the pack we purchased. Sitting idle, flipswitch etc.
I can't send animations, but I can show you show poses I was working on
"So we fix our eyes not on what is seen, but on what is unseen, since what is seen is temporary, but what is unseen is eternal."