I thought ItN was pretty impressive on a visual-level too though; granted, it doesn't quite have the utterly stunning vistas from A4O, but that's mainly because A4O was built to have fixed camera angles; so they could afford to put more effort into what you would see, whereas ItN has many large and more open levels, so the graphics had to compensate. But given the gameplay sacrifice that A4O had to make in order to look as good as it does really isn't worth the trade-off…
Yep, that pretty much sums it all up
"So we fix our eyes not on what is seen, but on what is unseen, since what is seen is temporary, but what is unseen is eternal."