Thread: Character Animation

Throughout the different games, I notice that the characters have always looked at least slightly different from the previous game(s). Is it the result of different animators, evolving animations techniques, or something else?

My reason for asking is this: I am very excited for the new game coming out this winter, "Ratchet & Clank: Into the Nexus".

I must say that I am concerned about the animation. For the new game, do they plan to keep to the rest of the Future Saga, seeing as it is supposed to be the fourth installment? Or will they follow what was done in "All 4 One"?

In my personal opinion, I am hoping the animation is at least closer to the rest of the Future Saga, simply because I prefer the animation. I have not played "All 4 One", but I do not like the animation I have seen.

Also, what of the movie? What is to happen there? It is entirely possible that the animation itself may turn, but it's hard to say. Little about the movie, and its animation, has been released, so far as I know.

What is your opinion?

Throughout the different games, I notice that the characters have always looked at least slightly different from the previous game(s). Is it the result of different animators, evolving animations techniques, or something else?

My reason for asking is this: I am very excited for the new game coming out this winter, "Ratchet & Clank: Into the Nexus".

I must say that I am concerned about the animation. For the new game, do they plan to keep to the rest of the Future Saga, seeing as it is supposed to be the fourth installment? Or will they follow what was done in "All 4 One"?

In my personal opinion, I am hoping the animation is at least closer to the rest of the Future Saga, simply because I prefer the animation. I have not played "All 4 One", but I do not like the animation I have seen.

Also, what of the movie? What is to happen there? It is entirely possible that the animation itself may turn, but it's hard to say. Little about the movie, and its animation, has been released, so far as I know.

What is your opinion?


Is the next part on the future saga, so it follows A Crack in Time.

As the fourth installment, indeed following "A Crack in Time", will it follow the same animation style, though?

As the fourth installment, indeed following "A Crack in Time", will it follow the same animation style, though?


I think that it will be the same art style, but ofcourse i'm not sure emoji
Insomniac Games will make it a supergame!

I sure hope it keeps the same style. I like the animation for the Future saga. Plain and simple.

I sure hope it keeps the same style. I like the animation for the Future saga. Plain and simple.


True! But the A4O Style was also okay, IMO.

I didn't much like it. I can't exactly say why. Just something about it, completely different from "A Crack in Time". It didn't look right to me.

I didn't much like it. I can't exactly say why. Just something about it, completely different from "A Crack in Time". It didn't look right to me.


Yeah, you are right…

From what I've seen in trailer and planet Yeerek playthroughts, it will be more like A4O than Future saga, althrough they seem to go back into Future art-style a bit. They are still using A4O models, but they (for example) made Clank's head smaller again. The art style also changed - orange blur made by Ratchet's wrench when hitting something is gone now. What really don't like about any post-A4O (both FFA and ItN) game thought, is that they use the new engine. The thing is, it lacks of a past games high quality of textures/models and goes down from stable 60 FPS to unstable 30 FPS, just to achive things like better water animation, shadows or objects becoming less sharp with a distance. Just some bbonus special effects. It actually worked well in A4O (where we were seeing everything from a distance), but with a return of a classic camera (and seeing everything form a small distance again) it looks just mediocre. Besides, those 'special effects' didn't really find a use in FFA.

From what I've seen in trailer and planet Yeerek playthroughts, it will be more like A4O than Future saga, althrough they seem to go back into Future art-style a bit. They are still using A4O models, but they (for example) made Clank's head smaller again. The art style also changed - orange blur made by Ratchet's wrench when hitting something is gone now. What really don't like about any post-A4O (both FFA and ItN) game thought, is that they use the new engine. The thing is, it lacks of a past games high quality of textures/models and goes down from stable 60 FPS to unstable 30 FPS, just to achive things like better water animation, shadows or objects becoming less sharp with a distance. Just some bbonus special effects. It actually worked well in A4O (where we were seeing everything from a distance), but with a return of a classic camera (and seeing everything form a small distance again) it looks just mediocre. Besides, those 'special effects' didn't really find a use in FFA.


Maybe we will see a new trailer later with the final Ratchet art-style…

Maybe we will see a new trailer later with the final Ratchet art-style…

I doubt that. They made a game with A4O models, animated them. Sheesh, if Yeerek reminds me of any level from R&C universe it's Octonock Cay. And now, two/three months before the game's release you want them to redesing everything? I'm affraid this game has A4O art-style, live with it.

Maybe we will see a new trailer later with the final Ratchet art-style…

I doubt that. They made a game with A4O models, animated them. Sheesh, if Yeerek reminds me of any level from R&C universe it's Octonock Cay. And now, two/three months before the game's release you want them to redesing everything? I'm affraid this game has A4O art-style, live with it.


I don't have a problem with that… And i forgot that it's only 3 months to go emoji or less…

I don't have a problem with that… And i forgot that it's only 3 months to go emoji or less…


Rather two - new year starts in three months emoji But I forgot to mention something. The game (graphically) looked very well to me, until yesterday, when I saw that:
http://www.youtube.com/watch?v=wbB5u_M11rI
Rewind to 2:46 (when player die). WHAT IS THAT? Even in FFA there was no such poorly desinged background. That's the kind of a flaw their artists should fix.

What is it with the hate for A4O's art-style? I think it's got a certain charm to it that the Future series lacked, I mean it's a video game about a character with giant ears and his super-intelligent robot buddy fighting against a robot that gets radio interferences in his brain with an over sized arsenal. As for animations, I hope they get back to how A4O's animations were. I think they even rival ACiT's!
FFA's on the other hand…

What is it with the hate for A4O's art-style? I think it's got a certain charm to it that the Future series lacked, I mean it's a video game about a character with giant ears and his super-intelligent robot buddy fighting against a robot that gets radio interferences in his brain with an over sized arsenal. As for animations, I hope they get back to how A4O's animations were. I think they even rival ACiT's!
FFA's on the other hand…


I don't hate it emoji