
In your opinion, which gameplay segments did you find the SixAxis tilt to have solid controls?
If you don't entirely remember which gameplay had these types of controls, here are most of the examples that I could think of that uses the Sixaxis tilt.
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Sky diving - I thought it was pretty fun to control the skydiving segments. It was pretty confusing when I first played the game, but later on, the learning curve became pretty quick and easy to navigate these controls.
Robo-Wings - For me, It became a bit tricky at first and I didn't enjoy them one bit. But once I got used to the controls, the flying segments became solid to control and quite fun too.
Geo-laser - These controls were entirely tricky to do, but I thought they were quite challenging fun to control with the Sixaxis tilt. Without them, The Geo-laser became a lot easier to do.
Decryptor mini-game - I thought the Sixaxis tilt was pretty sloppy in the Decryptor. I think then and now that these controls were the worst. So when I start playing the Decryptor mini-games, I immediately change it to the left analog controls.
Tornado Launcher - The Tornado Launcher was extremely fun to control with the Six-Axis tilt. At first, I did not like how sometimes controlling the tornado would change the camera angle and would not go where you want it to go. Although, I thought to myself that if you control the tornado at the right areas and at the right number distance away from your enemies would make this weapon very useful to use.
Holo-Pirate Disguise (the Shake your Booty part) - Controlling that dance was pretty easy and straight forward. No comment there.
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Overall, I thought the best controls to use the Sixaxis tilt in were the Tornado Launcher, the skydiving moments and the Geo-laser mini-game.
If I missed any other gameplay segments that also uses the SixAxis tilt, please let me know.