I agree the voice work was really superb in this game and it definitely had the best performances in any Ratchet and Clank title that was out there.
but there could be some things that may bug you about the dialogue in gameplay while playing A Crack in Time.
- Die in the moon areas while the radio updates are on. Once you come back alive, you cannot hear those updates again.
- Imagine trying to do a Let's Play for this game. While you are trying to talk while playing the game, the characters will have something to say every other second. I suppose there's a reason why ScottishDuck is not talking too much in his Let's Play of this game.
- Some repetitive dialogue from the enemies or other characters. Nefarious' minions and the hoverboots gameplay with Jarvis tends to repeat the same lines quite a lot. Sure, there was that in previous Ratchet and Clank games, but not as repetitive as there was in ACIT.
- Not jumping up ahead until a character says a certain line in the game. I.E. you cannot go on the VX-99 right away until Alister tells you to.