*Disclaimer* I made this thread just to discuss the files inside the disk, which shouldn't be against any laws as shouldn't be checking content of a game disk you own. Delete the thread if it does violate something or just remove the parts which do so.
If you want to skip to the more interesting part, you can go straight on to the third paragraph beginning with the word "So".
I guess those of you who have got a BD drive in their PCs have tried what happens when you set your PS3 disks in it? Nothing. That's because PS3's game disks are in some way special which makes them invisible to most BD drives.
So, today my father brought home a used Lite-ON DH-401S BD drive which he got from his workplace since the drive was worn out so to say and sometimes malfunctioning. I wondered why he brought it because I had already got a fully functioning BD-writer, but then I realised it was one of the drives that could read PS3 disks because of some components that had accidentally been used for that drive as well as the PS3's BD drive. After installing the drive by forcing it inside the computer's case from the second CD drive spot (bet it wasn't how it was supposed to be done, but it couldn't fit the case when I tried to install it from the inside) and connecting the necessary cables I decided to pop in the RCF:ToD disk and see what happens.
To my surprise, the drive worked and the disk was recognised by Windows, its name was really imaginative BCES0052 - the Sony code of the (European version of the) game. Inside it were the game's files or at least most of them (in case the drive had its "issues" and malfunctioned like it sometimes did).
So, what did the disk have that could be run? To my surprise, when I wandered to see what was in the "movies" folder, I stumbled upon a familiar file - a BINK video player file for pre-rendered videos. You all remember R&C has those cinematics under the "Extras" menu, so it was no wonder to see those pre-rendered cutscenes there. I proceeded to run the file with the BINK video player and to my greater surprise, it worked. I was watching the beginning cutscene of ToD, but it lacked a bit of sounds – actually a lot of them. Only the background music and some secondary certainly-unnoticeable-in-normal-gameplay sound effects were there, with the rocket sled's thruster's sounds, but all normal sound effects and dialogue was gone. The lack of the dialogue wasn't surprising, but the lack of the other sound effects was. I would have thought they were added to the pre-rendered video, but apparently they were amongst the normal sound effects (and, most probably the dialogue was as well) in the .psarc PS archive files inside another folders (that the drive refused to even try to open by crashing the computer while trying to view the files any closer – I'll check later what I can get out of them).
But what I found even more surprising than that was that the preview renders of the weapons, gadgets, devices, items and armour, those rotating animations showing the objects at the menu or at the vendors were recorded in BINK video as well. They could be viewed with no problem, with all of the variations (even the Japanese Ratchet wearing the Japanese substitute of the pilot suit – keep in mind I have the European version).
As well as those were in BINK video, every picture that's used in the menus seems to use a looped BINK video, even the galactic map's planet preview box pics and the moves list move preview pictures are in BINK video format.
I thought I could take high quality pictures of the renders (armour, missing weapons, gadgets and such) to be used on the site. It wouldn't breach any copyright laws or such as long as the original files aren't used as the pictures could be taken from your screen or from the video signal – they'd just be higher quality.
Oh and by the way, the armour names used to be as following (in coding – in renders – final):
piratearmor – Durafiber - Blackstar
kerchuarmor – Hyperplate - Helios
cragmitearmor – Tetramesh - Terraflux
lombaxarmor – Quantonium – Trillium
And they typo'd death springs BINK render to "death srpings".
I tried to keep this short-ish, but you know what it's like when you want to tell what you've seen.
Normal and Japanese Ratchet renders with no armour: