Wich of the series' compossers was your favourite? I liked them all actually:
David Bergeaud (R&C - QfB; PSMoveHeroes - First composser and the one who compossed for the longest time period. His music had that techno vs. orchestra vibe, that any Ratchet & Clank fan could mistake with something else. Except great melodies, his tracks had amazing arragements, prehaps the best in a series. Some of the soundtracks were unique (R&C, SM, QfB), some more repetetive (DL), but it was always David Bergeaud. Unfortunately, with the "you're playing a PIXAR movie" tune the series took with a lanuch of PS3, Bergeaud's music turned out to be not movie-like enough. You can hear that in his (to be honest) bad cutscene work. Althorugh I wonder what could he do if they gave him a real orchestra…
Boris Salchow (ACiT) - And so Resistance 2's composser was brought in to take the music to the next level (or rather next-gen). His movie-like score, full of reappearing themes and recorded with a real orchestra indeed did it's job. It sure missed a lot what defined R&C in the past - there was no more more amazing techno arragements or different music for every level. But it wasn't meant to be like that after all and it did a great job - as much as I like him I can't image David Bergeaud doing the music for ACiT.
Michael Bross (A4O - ?) - The newest composser, despite what some people say, was a perfect balance beetwen Bergeaud and Salchow. Not only he made the movie-like score and themes with amazing arragements, in many ways resembling what Bergeaud has done before, but he also perfectly captured what Magnus was, every part of it. But that's about A4O, since my word on FFA is drasticly different. It's something I will always call pathetic imitation of David Bergeaud's style and one of the worst soundtracks in a series history. ItN doesn't sound very promising either, but I can't judge it yet.
That's my opinion, what do you think?







Well, no matter how bad FFA's soundtrack is, there was pretty much of tracks.
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