too cartoonish
Depends on a game. A4O is a great example of a good-looking game with cartoonish design.
too cartoonish
Depends on a game. A4O is a great example of a good-looking game with cartoonish design.
Messages: 5964
I also love cel shading. Sly Cooper TiT, Borderlands etc. look amazing with that! At my internship our programmar had worked 2 days on integrading cel shading in our game, but eventually our boss didn't like it. Which was a shame, because it looked awesome. I wish more games used cel shading.
Edit.
Oooh! Lego Star Wars III €15, Beyond Two Souls €15 and Lost Planet 3 €7. I love chirstmas sales! Not sure what to get anymore.
Edit.
Oooh! Lego Star Wars III €15, Beyond Two Souls €15 and Lost Planet 3 €7. I love chirstmas sales! Not sure what to get anymore.![]()
Don't… please…
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Messages: 5964
I've played Heavy Rain and didn't like it. Someone spoiled the ending for me (his idea of funny) and that should have been the thing to drive the game. Imagine reading a detective and someone tells you who the killer is. Defeats the purpose.
Beyond is still a story that interests me. Recently some rumors of a PS4 version got out. But €15 is the right price for me, I can always upgrade later when I like the game. Why didn't you like it?
Messages: 1638
Funny how RG is the only site that works on the hotel's weak connection.
5head
Messages: 5964
Hotel? You on vacation?
Beyond is still a story that interests me. Recently some rumors of a PS4 version got out. But €15 is the right price for me, I can always upgrade later when I like the game. Why didn't you like it?
Just one of the many reasons though…
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Messages: 5964
I can't make out… you know what, never mind. This game is really spoiler sensitive. I've waited an entire year for Beyond to enter the €10-€20 section and not spoil anything of the story. Don't wanna ruin that now.
I can't make out… you know what, never mind. This game is really spoiler sensitive. I've waited an entire year for Beyond to enter the €10-€20 section and not spoil anything of the story.![]()
This is not a spoiler without context:
Judie (or whatever her name is) grabs a Nebulox armour and then proceeds to fight zambies underwater.
There's also the MGS section and the racist stereotype section…
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Messages: 5964
All that did is make me even more curious. I'm probably gonna pick it up next time I'm near a Game Mania (the store with these sales).
Messages: 3875
I completely see your points with No Mans Sky. I too completely ingored No Mans Sky for a long time because it just looked like a big Proteus or an MMO with no direction. Direction is a core part in every game today, without it the players will have no drive to explore and discover what these games have to offer.
Minecraft is a great example of a game that did it wrong, and now does it right. Before some major updates, Minecraft was pretty much like being stuck in LittleBigPlanet's create mode forever. There was simply no beginning middle or end. I had no interest in playing it. But then they added the Nether and the End.
MINECRAFT SPOILERS
To get to the end and finish the game, you must go out and discover how to get there. You will have no idea that you need to: Kill Endermen and Blazes to find the End and kill the Dragon. But you can't do either of these things because every night you get destroyed by Endermen and the other evils. So you must mine and gather resources to equip yourself with armour and weaponry of the higest class you can manage before hunting the Endermen. And while mining you need to use lava and water to create Obsidian which you then use to create a portal to the Nether, where you will face even tougher monsters, which usually requires another armour/weapons upgrade. After you've killed enough Blazes and Endermen you need to find the Dungeon using your items you will have from the hunt. After finding the dungeon you are going to need to really test your skills in the hardest boss of the all: The Enderdragon.
This is pretty poorly told to the player because Minecraft isn't made by people who really know exactly what they are doing. These things just keep getting tacked on as updates to the game. This is where No Mans Sky is different. It takes the same basic concept but makes it a whole heap simpler: Get to the centre of the galaxy. Why would you want to do that? I don't know. But the devs seem adamant that the games has a story with a start a middle and an end. It is a proper game after all. They haven't revealed how the story unfolds to the player yet, but travelling towards the centre of the galaxy is likely to be extremely tricky. I could imagine that inexperienced gamers will find it a very long journey, obviously. The end is likely to be whatever important events happen in the centre of the galaxy. After all, nothing is random in No Mans Sky. They could very well set up some incredible surprises for the player during their journey. Infact I'm almost completely sure they will, that is why they made it procedurally generated as opposed to randomly generated (this along with the whole 1 universe rule, where the worlds you visit will not be any different when you leave, unless you change them yourself)
tl;dr: No Mans Sky has a story, a start, a middle, and an end.
I find your point on Minecraft to not really be justified.
You can go to the End and finish the game, but you're not actually supposed to do that. It's a sandbox game. A little place to play on.
When you think about it, No Man's Sky seems very similar to this, but it isn't.
Minecraft is about the journey, not the destination.
No Man's Sky doesn't seem like it. Why? Because nothing happens. All we've been shown so far is exploration, but it isn't the good type of exploration.
Using Minecraft as an example again, in order to get to the End you need to fight a plethora of creatures and collect an excessive amount of resources. This makes the fight with the Enderdragon be much more meaningful. It feels like you've earned the right to fight this guy and when you defeat him and the final portal appears it really feels like you've acomplished something massive and it's all punctuated by the end credits where the story of the game is explained to you as a conversation between two developers truly imppresed by your feat.
In No Man's Sky, it seems more like arriving at a planet, scanning a few creatures and then leaveing. There's no challenge and therefore there's really no sense of satisfaction when progressing further to the centre of the Universe.
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Messages: 3875
If anything I am worried No Mans Sky is going to be targeted big time for ripping so much off of Minecraft.
You have 1 weapon which is also your tool. They call it the Multiweapon. You start with it, and use it to mine resources found on various planets, and to fight evil (and no so evil) AI creatures… and presumably players I guess.
There are intelligent life that have achieved a pretty decent level of space travel, which move around the galaxy, you can trade with them or destroy them. Either way, you are going to get something out of being victorious. You could either get resources which are used to improve your equipment, or credits which are used to purchase things off of aliens you aren't trying to destroy.
It sounds a lot like Minecraft to me really… although you have a lot less to create, you have a lot more to explore and discover. That's what it is about, discovering all of these things I just explained, and hopefully much much more. The developers keep say that they are being vague on purpose, so that we can discover how the rest of the game plays out, but they put a lot of emphasis on the game having a story you will want to follow, and how you will discover things that are far more interesting that what they have shown.
Personally I can't stand games like Proteus, where nothing happens, or sometimes Minecraft, where my patience is worn thin all of the time, but I think that this game will be made interesting by the same system which made Minecraft what it is… just without the actual crafting… I think?
Messages: 2733
too cartoonishDepends on a game. A4O is a great example of a good-looking game with cartoonish design.
For me, A4O isn't that cartoonish. I mean it's like Borderlands' graphics
Messages: 3875
So basically, you mean that you are not into games with the outline artstyle. That isn't what makes a game cartoony, because Ratchet & Clank: All 4 One is one of the first games that comes to mind when I think of cartoon-like games.
I'm curious… what do you think of Rayman: Origins/Legends? They are the #1 most cartoony games of all time (they are!).