Thread: Really Random thread

Do you use the free version of Maya ?


I do… did. There's no difference, not that I've encountered anyway. The Student License can do everything the official license can. Except, of course, commercial use.

Do you use the free version of Maya ?

Nah, I had to buy the full version full Animation school. Here's a video of Metropolis I made in maya http://www.youtube.com/watch?v=HwNttCYJFgQ

Nah, I had to buy the full version full Animation school.


Wait, what? You had to purchase the full version? Autodesk software is freaking expensive. My teachers just said: ''Here's a link for a free student license. Enjoy''.

Oh my god ! Its very expensive ! emoji

I'm trying to follow some english youtubers by watching their walktrough !
Listenning their commentary or watching vidéos is the best way to me for increasing my english level !
If you guys can give me more advice =o)

Oh my god ! Its very expensive ! emoji


Yep, very; $3,675.
Which is why schools shouldn't force people to purchase such expensive software. They should offer the free equivelent or get their own lisence.


If you guys can give me more advice =o)


The best tip would probably be to watch movies/TV shows in English. As well as your video games. Though I know that French releases don't always contain the English version.

Yep, very; $3,675.
Which is why schools shouldn't force people to purchase such expensive software. They should offer the free equivelent or get their own lisence.

Well, we also have free health-care.

Also:

User image
Finally fully completed TPL.
I see. Ever worked with Unity? You should be able to make fun 2D games with it.

Yes I have. I didn't really put much effort into trying to learn the thing though. I think that as long as I'm doing 2D I'll stick with Game Maker: Studio. GM allows me to produce good 2D games very fast… well that assuming I can get a good project rolling to begin with.

Was ArrowBot part of your study or did you do it for fun with some friends?

I did it for fun. It had very little to do with school. Apart from the graphics and music, ArrowBot was a solo project. But that graphics designer is long gone now.

The whole reason I stopped making ArrowBot was because I needed to find a capable graphics designer for level 2 and beyond, which would need to feature far more detailed graphics. But that is all history now.

User image
Finally fully completed TPL.

You mean you completed it several times, or you completed it and then copied the save into every block?

Congrats, Darkstar!


Yes I have. I didn't really put much effort into trying to learn the thing though. I think that as long as I'm doing 2D I'll stick with Game Maker: Studio. GM allows me to produce good 2D games very fast… well that assuming I can get a good project rolling to begin with.


Ah, okay. If models are holding you back, here you can get thousands of free(!) models for you project:
http://tf3dm.com/

ArrowBot was a solo project. But that graphics designer is long gone now.

The whole reason I stopped making ArrowBot was because I needed to find a capable graphics designer for level 2 and beyond, which would need to feature far more detailed graphics. But that is all history now.


What do you study then?emoji

I'm studying computer science. Getting to know the ins and outs of hardware, networking, software and programming. I'll continue to work towards a programming degree of some sort in the near future. Study I can talk about, software development I can not. Anything I may or may not be working on is so early in development (or so pathetically "beginner"emoji that it's not worth discussion.

What languages have you been using so far?

Do you use the free version of Maya ?


I do… did. There's no difference, not that I've encountered anyway. The Student License can do everything the official license can. Except, of course, commercial use.


Ok, i will check that, thanks for the information. emoji

What languages have you been using so far?

In the course I have been doing we've covered the basics of programming with C in a console environment. Really simple stuff. We will move on to creating Windows Form Applications in C# next semester.

In my spare time I use Game Maker which uses a unique language called GML which is based off of C. So it's all very C orientated, but at high school I first learned to program using Java, that was my first exposure to code. It was great.

Ok, i will check that, thanks for the information. emoji


In case you missed it. This is the page for student licences. You can make an accound for free.

http://www.autodesk.com/education/free-software/all

If you have a capable laptop, you should get Mudbox as well. A fun sculpting tool like ZBursh.

In the course I have been doing we've covered the basics of programming with C in a console environment. Really simple stuff. We will move on to creating Windows Form Applications in C# next semester.

In my spare time I use Game Maker which uses a unique language called GML which is based off of C. So it's all very C orientated, but at high school I first learned to program using Java, that was my first exposure to code. It was great.


''Good luck, have fun'' then. emoji

What languages have you been using so far?

In the course I have been doing we've covered the basics of programming with C in a console environment. Really simple stuff. We will move on to creating Windows Form Applications in C# next semester.

In my spare time I use Game Maker which uses a unique language called GML which is based off of C. So it's all very C orientated, but at high school I first learned to program using Java, that was my first exposure to code. It was great.


You should try Python. It's what I started with, and Java and C seemed ridiculously complicated after using it.