In the first area on Veldin we can have Sack collecting Stickers of those parts he has to find. That part would be introductiory and the players will be able to skip it on latter playthroughs.
I'm sorry, but I'm going to have to personally disagree. Here are my reasons:
- Some players chose not to collect community prize bubbles - If we're going to make collecting prize bubbles an essential part of progressing through the level, then that's fine. But requiring the use of those items to complete the level is going to be difficult for people like myself who don't have their collection enabled. Using prize bubbles for optional stuff though should be fine.
- They slow it down - Instead of grabbing a component and throwing it at Ratchet, the user will have to stop and go through and pick out a sticker. It will also be ridding them of the experience of doing it all again the second time… which is why they should want to do it a second time.
- We miss out on using the grabbinators - This is a good chance to use them, but if we use stickers instead then that power-up will have no place.
We can make it so the player grabs them and they teleport over to Ratchet, or so that you use the grabinators to bring them back and forth.
We can recreate the teleporters from the original trilogy with Wormholes.
That is one way of doing it. But this isn't much of a challenge. There are many other ways we could handle this one too.
Instead of changing powerups everywhere, the powerup switch option should be limited to some stations common around the level. It would make it MP-unfriendly, while my goal is to make this MP-friendly (throw in MP areas, maybe?). Also it gives a slight challenge. Imagine this station (controllable with circle) would be above a gap to which you'd have to swing, but you'd have to glide across the rest of the gap.
This would likely be a one time thing, only found on the third path of Metropolis. I'm thinking we could do it in one of 2 ways. The first being that we change the stations at the press of a button (lets say Triangle), or that we change the power-up Sackboy is holding by pressing the button. I think that changing the power-up Sackboy is holding would be way cooler myself, because it would allow for all sorts of interesting combos at any time.
Oh and, yes of course everything would support multiple Sackfolk. And having x2, x3 and possibly x4 areas is not out of the question. But we should make sure we get the basics actually built first.