Thread: Best game in the series? Nah!

Just to clarify one thing, as a game ACiT is pretty good, and I reckon that. My gripe with it is as a R&C game. Let's go down the list:

Alister Azimuth: At this point, Ratchet is not the same guy he was in ToD, he doesn't say jokes, he doesn't insult the bad-guys and he's all serious and emotional.
This wasn't much of a problem since Qwark was there to serve as a replacement, but then the game nose-dives into seriousness and drama.
Honestly, I think ACiT would've been a much better game if it focused on Ratchet and Qwark's adventure to find Clank, but Alister isn't a contrast to ACiT's Ratchet, and that was what was so fun to watch in previous games, the contrast between Ratchet and Clank, the fact that Qwark and Alister never interact is a crime.
He was also not Ratchet's friend, the only reason he tagged along was because Ratchet knew Clank, who was in the Clock.
This was appearent by the "you have a family now" quote. It was so obvious they'd be opposing each other once Clank was rescued.

Arsenal: Half of it were ToD weapons, and from the original ones only 4 were fun to use.

Plot-Holes: Why did Tachyon look for Ratchet before looking for Azimuth? Why does Azimuth treat Tachyon like a stranger when Tachyon was raised in Fastoon? Was the war of Gimllick Valley 6 minutes old? Why did Ratchet drop Talwyn when in QfB it was shown he went directly to Breegus?

Gadgets: You get the Hoverboots and the Omnisoaker… I'm sure gameplay will be very diverse.

Clank segments: Most of the time when that "Meanwhile" appeared, I just got frustrated. Most of these segments are a drag.

Villains: Everyone except Nefarious does things, yet he gets the most screen-time. Good job.

Music: Even if you like the soundtrack, you can't deny that half of it ere remixes of the main theme.


And with that I activate my Quantum Deflector.

Just to clarify one thing, as a game ACiT is pretty good, and I reckon that. My gripe with it is as a R&C game. Let's go down the list:

Alister Azimuth: At this point, Ratchet is not the same guy he was in ToD, he doesn't say jokes, he doesn't insult the bad-guys and he's all serious and emotional.
This wasn't much of a problem since Qwark was there to serve as a replacement, but then the game nose-dives into seriousness and drama.
Honestly, I think ACiT would've been a much better game if it focused on Ratchet and Qwark's adventure to find Clank, but Alister isn't a contrast to ACiT's Ratchet, and that was what was so fun to watch in previous games, the contrast between Ratchet and Clank, the fact that Qwark and Alister never interact is a crime.
He was also not Ratchet's friend, the only reason he tagged along was because Ratchet knew Clank, who was in the Clock.
This was appearent by the "you have a family now" quote. It was so obvious they'd be opposing each other once Clank was rescued.

Arsenal: Half of it were ToD weapons, and from the original ones only 4 were fun to use.

Plot-Holes: Why did Tachyon look for Ratchet before looking for Azimuth? Why does Azimuth treat Tachyon like a stranger when Tachyon was raised in Fastoon? Was the war of Gimllick Valley 6 minutes old? Why did Ratchet drop Talwyn when in QfB it was shown he went directly to Breegus?

Gadgets: You get the Hoverboots and the Omnisoaker… I'm sure gameplay will be very diverse.

Clank segments Most of the time when that "Meanwhile" appeared, I just got frustrated. Most of these segments are a drag.

Villains: Everyone except Nefarious does things, yet he gets the most screen-time. Good job.

Music: Even if you like the soundtrack, you can't deny that half of it ere remixes of the main theme.


And with that I activate my Quantum Deflector.


that's a lot of hate emoji

Clank segments Most of the time when that "Meanwhile" appeared, I just got frustrated. Most of these segments are a drag.

That's it! Where's my blaster?

Clank segments Most of the time when that "Meanwhile" appeared, I just got frustrated. Most of these segments are a drag.

That's it! Where's my blaster?

Not that they were bad, I just felt they broke the flow and were just there to pad out the game.

Clank segments Most of the time when that "Meanwhile" appeared, I just got frustrated. Most of these segments are a drag.

That's it! Where's my blaster?

Not that they were bad, I just felt they broke the flow and were just there to pad out the game.

To me, time puzzles were one of the most brilliant things Insomniacs ever created and they were fairly easy (but still fun). Can I start hating FFA now?

Clank segments Most of the time when that "Meanwhile" appeared, I just got frustrated. Most of these segments are a drag.

That's it! Where's my blaster?

Not that they were bad, I just felt they broke the flow and were just there to pad out the game.

To me, time puzzles were one of the most brilliant things Insomniacs ever created and they were fairly easy (but still fun). Can I start hating FFA now?

To me it's sort of like this:
Awesome, I'm finally going to Lumos… oh yeah, Clank's in this game…

I'm going to agree with most of that. Clank segments definitely broke the flow of gameplay. They always have. But in ACiT I liked he had a few new tricks other than *hold triangle and select the appropriate command to defeat the obstacle*.

You can't deny it had some great humor, and pretty graphics (although the real-time cutscenes looked horrid)

The space gameplay was an unfinished breathe of fresh air though wasn't it? It lacked in variety, and hardly anything was interactive. The IG museum points out numerous space things that were cut, as I think it was one of those things that could have really benefited from more time.

I too am not an Azimuth fan, for similar reasons. He was a real prick. He always acted surprised how Ratchet was capable of vanquishing enemies at a far quicker pace than himself, and things like 'you think you can handle a solo mission?' aren't complementing either of them, they just make Azimuth look more like a person that barely knows Ratchet. Azimuth has no right to go bossing Ratchet around, considering both of their pasts. He had this thing stuck in his head that he was so great, and Ratchet was just an outcast that didn't know how things worked in the galaxy.

Well the Omnisoaker, Swingshot, Time Bombs (which Ratchet never ever uses) and the Hoverboots were pretty good and varied.

And yea I wasn't a big fan of that repeated tune either… despite these downsides in this game I found it was pretty darn good, it still had a stronger plot and more complicated characters than in previous games, the hoverboots definitely helps speed up Ratchet's pace, even know all of his guns felt more under-powered than in the past. And we did get some nice graphics with this one as well as Qwark and Nefarious being silly and funny as always. I mean Ratchet in this game was no where near as bad as I thought he was in Deadlocked.

I think the space segments would be better if they were spherical rather than circular.

And I can say that this game looks gorgeous, explosions aside (seriously, that "Five bolts wasted" cutscene is painful).

And yes, it had humour, but getting humour out of every character is much better than just out of two.

Well I think Nefarious' return was handeled really well anyway. Sure the guy kept sending his henchmen after you, but that's his style, he's always been like that, only this time he wants to avoid one-on-ones more often, due to how dangerous he's come to realise Ratchet & Qwark really are. Considering how funny of a character it would be a shame if we didn't get to see what he was up to from time to time.

And consider yourself lucky they didn't do a R&C2 with the space segments.

Well I think Nefarious' return was handeled really well anyway. Sure the guy kept sending his henchmen after you, but that's his style, he's always been like that, only this time he wants to avoid one-on-ones more often, due to how dangerous he's come to realise Ratchet & Qwark really are. Considering how funny of a character it would be a shame if we didn't get to see what he was up to from time to time.

And consider yourself lucky they didn't do a R&C2 with the space segments.

I guess you're right about Nefarious, I just wish the other villains had more screen-time since they're pretty interesting.

And I kinda liked R&C2's space segments.

To me it's sort of like this:
Awesome, I'm finally going to Lumos… oh yeah, Clank's in this game…

And to me it was like this:
Finally another Clank level! emoji

Only Time Puzzles fan on RG…

To me it's sort of like this:
Awesome, I'm finally going to Lumos… oh yeah, Clank's in this game…

And to me it was like this:
Finally another Clank level! emoji

Only Time Puzzles fan on RG…

To me, it would've been better if each character got their own story (like Sonic Adventure) and Bernillius would only unlock if both stories had been beaten.

Only Time Puzzles fan on RG…

To me, it would've been better if each character got their own story (like Sonic Adventure) and Bernillius would only unlock if both stories had been beaten.
Well, that would be interesting…

To me it's sort of like this:
Awesome, I'm finally going to Lumos… oh yeah, Clank's in this game…

And to me it was like this:
Finally another Clank level! emoji

Only Time Puzzles fan on RG…


No worries, I really liked those puzzles too. They were pretty logic and not like 'turn the gears and see what happens' like Prince of Peria '08. Quit the game because of thoseemoji

So, this is a thread where you can complain about praise your 'favoiurite game', right? Oh right, time for some simple comprassion…

Multiplayer comprassion
Ratchet & Clank: Up Your Arsenal
Platform:PS2
Year of release:2004
Time of production: 1 year
Game's main focus: Campaing and Multiplayer
Max number of players: 8
Number of modes: 3
Number of maps: 10

Ratchet & Clank: Full Frontal Assault (Q-Force)
Platform:PS3
Year of release:2012
Time of production: 1 year
Game's main focus: Multiplayer
Max number of players: 4
Number of modes: 2 (plus one, if you count online campaing)
Number of maps: 5

So… 8 years later, on a new console, focusing mostly on online multiplayer IG can't pull out the same result as before?