UYA: definatley a downgrade in level design.
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UYA: definatley a downgrade in level design.
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I meant in platforming, not graphics. Marcadia is a perfect example of substandard level design, compared to GC.
"So we fix our eyes not on what is seen, but on what is unseen, since what is seen is temporary, but what is unseen is eternal."
I'd just like to point towards Tabora and Grelbin.
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And Sargasso (No offense Kubak, it just wasnt that good)
"So we fix our eyes not on what is seen, but on what is unseen, since what is seen is temporary, but what is unseen is eternal."
And Sargasso (No offense Kubak, it just wasnt that good)
Sargasso had the Robo-Wings though.
It also wasn't as boring to look at.
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True.
"So we fix our eyes not on what is seen, but on what is unseen, since what is seen is temporary, but what is unseen is eternal."
I meant in platforming, not graphics.
Am I the only one who thinks GC and UYA didn't look as good as R&C1? Except for character animation that is.
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Think so. It's been some time since I've played them on PS2. I remember R&C3 leaving me in awe, cause it all looked so real.
Think so. It's been some time since I've played them on PS2. I remember R&C3 leaving me in awe, cause it all looked so real.
I've been playing them on PS3, and even though GC and UYA indeed had some additional special effects, none of them was as detailed as the first one.
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Wait, is this still about graphics or level desgin?
Originally this thread wasn't about any of these things
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Fine, OT then. When I think Ratchet & Clank, I think
This wallpaper.
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I think of FFA. Like… I spent a lot of time with other games, but whenever my friend or cousin is around, we play FFA. Somehow…
5head
I think of FFA.
FFA.
FFA.
FFA.
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Send help.