Ooh… This looks fun!
-The Music
The soundtrack in ACiT is bland and forgettable. Without going to look them up first, can you remember how any of the tracks went?
-The Armor
The armour looked okay, but each one was too similar to the last - in other games, the armours all had a distinct look. And the highest level armour in ACiT was only 50% protection. All the other maximum-level armours in the series were better than that! I shall stick with my Aegis Mark V Battlesuit thank you very much.
-The Space Exploration
I agree with Darkstar, it should have been 3D like the space levels in R&C2…
-The Radio Stations
Okay, the radio stations were pretty good. Most of them anyway.
-The Graphics
the graphics in the pre rendered cutscenes were fantastic. Still don't like the gameplay graphics though. It's as if they couldn't decide whether to go for "realistic" or "Cell-Shaded" and so just went with some horrible mix of the two…
-The Lore
Okay, on that level, they did fairly well, but there were still a few consistency errors here and there…
-The Bonus Missions
Again, like Darkstar said, the "side-missions" were just basic things like "Kill 20 ships" or "move this guy's signs" or "find this guy's Omni-Gasket"…
-The Puzzles
The optional puzzles that in the memonic chambers were pretty good. But the main puzzles required for the story were pretty easy
-The Arena Fights
Need I remind you of R&C3? The arena in that game was vastly superior in every way…
-Dr Nefarious
Need I remind you of R&C3? The Dr. Nefarious in that game was vastly superior in most ways
-Epic Weapons
Need I remind you of R&C1? The weapons in that game were vastly more "epic".
-Funny characters
Need I remind you of R&C3? The humour in that game… you get the idea.
Downsides:
-No Online Multi-player
I don't care much for online multiplayer myself…
-Similar Type of Game play to previous games
Look how A4O and FFA turned out. Maybe the R&C games should stick to what they know…
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