Thread: The poll discussion thread

I love Nefarious, but without Lawrence, he'd be a nobody. Although in All 4 One, Nefarious wanted to kill Lawrence multiple times for betraying him.
"Lawrence, you would not believe how much I accomplished without you!"
"Mmm hmm, riiiight."

I always found Lawrence's betreyal pretty out of character… Especially considering he came back to an exploding space station to save Neffy! I know TJ had to get rid of him, but I wish he did it a different way.

How DID Lawrence and Nefarious meet?
I mean… who the hell would accept a job offering from Nefarious?

Maybe the evil genius sidekick market was thin back then too emoji

Maybe Lawrence accepted Neffy's job offer because he thought that Neffy was a real "doctor"

I always found Lawrence's betreyal pretty out of character… Especially considering he came back to an exploding space station to save Neffy! I know TJ had to get rid of him, but I wish he did it a different way.

Well, it's clear that Lawrence doesn't really like Nefarious, even if he doesn't always say so.

In 2002 your life bar was marked by 4-8 nanotech sprites that would deplete one by one.

I found this appropriate. The sprites were the same as the ones you pick up from the crates, and so they were clearly representative of your health. They also looked really cool. Infact I really liked the PS2 nanotech far more than what we got on the PS3. And R&C1 with more than 8 health would be overpowering Ratchet. Because the whole deal was that all enemies hit one point of damage, and it took the right weapon to take them down. I felt R&C1 had the most stable enemy/health of them all, because it wasn't as dynamic as in later games (I'm speaking mainly of the difficulty tuning).

In 2002 there were no mini maps.

I never liked minimaps in Ratchet games. If you didn't know where you were going, the something is wrong with the level you are in. Minimaps are a thing most games should want to be rid of, because of the extreme case in Metal Gear.

In 2002 you had a number telling you how many missiles you had left.

All of the games had numbers for the ammo count. Unless you are talking about ship missions, in which case they actually had a visual count of your current missile count.

In 2002 health crates were little boxes of glass with Nanotech inside of them.

Which we all know and love..?


I see what you mean, in the each new game on the PS2 was trying to find a definitive formula with which to stick to, but I found each standalone game equally as good in their own ways. The first 3 R&C games are the most balanced games I have ever played.

OT: Nefarious' evil scheming is always great, but I guess in the end it is all about the character, so I went with that. Lawrence is great and all, but Nefarious is the real star of the show.

I was actually referring to stuff that are not in the ship section, which is such a visual contrast from the main game.

Here are some ideas for tomorrow's poll:

Who's your favorite member of the original Q-force?
1:Sasha
2:Al
3:Helga
4:Skidd
or…
Who are you most likely to play play as in All 4 One?
1:Ratchet
2:Clank
3:Qwark
4:Nefarious

Who are you most likely to play play as in All 4 One?
1:Ratchet
2:Clank
3:Qwark
4:Nefarious

There was the exact same poll back when A4O was coming.

How about:
What do you like about Clank the most?
-His friendship with Ratchet
-His cleverness
-His laughter
-Being a good advisor

Who are you most likely to play play as in All 4 One?
1:Ratchet
2:Clank
3:Qwark
4:Nefarious

There was the exact same poll back when A4O was coming.

Huh. Who knew… well, I'm still new here I guess. emoji

This week's poll:
The Ratchet & Clank comic book series…
- Oh man, they were awesome!
- They were okay, but nothing special.
- They were pretty bad if you ask me.
- Never read them.

Sorry Animovie for not using your idea, but I couldn't let Skrunch be out of poll.

I guess it's obvious…

Heh, I actually liked them more than the whole future series. And they had my favourite R&C villain.

EDIT
Okay, not my favourite, but he was still the most interesting one.