Yes, i know how they work, Ratchetruler said that his waterproof sackbot wont move, so i suggested to put a advanced mover on the sackbot.
Oh, i sure can add you as a friend, so we can do levels together
yay!
And Ratchetruler, i would change the destroyer of your Crates to dissolve or dissapear, cause thats acctually what they do in RC 1. And also because it isnt the same feel like destroying crates in RC1, it is more like:
Hit
wait
falls apart
you get Bolts
I think it takes too long till they brake.

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awesome finally a lombax buddy!
PS: it doesn't work, put a mover
Truth hurts
Especially when shoved up the ass

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Well to make the Sackbot waterproof you gotta attach an Anti-Gravity Tweaker and set Dampening to 100% then it will not be killed by water… But sadly Dampening at 100% means there is absolutely no way of moving the Sackbot
Thanks for the feedback about the crates! I really wanted to change them, you see my origional crate design looked very different, and worked different, but it looked cool when you hit it and the insides would burst out (fall apart) sadly these one don't act the same way (because these aren't hollow like my previous design, I will change them to whatever looks better than now (sucks the insides don't burst out But nothing is perfect! I also struck the problem that the insides would fall on you and cause you to swap layers, but that will be fixed. Now about the time, as I was righting this I just figured something out that will get you chopping through those crates in to time!
Oh and go right ahead on making an Ameboid! But don't over complicate it… But don't make it too simple either…
Thanks, maybe i am getting a bit annoying with my questions, but how do you put clank on ratchets back? Follower?
And the Waterproof Sackbot, i think there is a way to move him, cause i already done an object with an anti-gravity tweaker and dampening was set to 100%, and i could still move him..
with an mover or an advanced one or a follower maybe? Im not sure anymore..

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I like questions! Clank won't be on Ratchet's back… But for cinematics he will be emmited from Ratchet using the grow effect so it looks like he was there. Any other way (follower) just looks wrong So this is really the only way.
But he will be able to hover, wont he?

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Oh Yea! Of course I will put in hover! Too bad there won't be strafing while hovering.
Strafing? What does this mean…

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In R&C1-3 you hold L2 or R2 to strafe, and in Gladiator/Deadlocked it is set to Lock-strafe ToD QFB and ACiT had strafing at L2 only
However in R&C1 you can only strafe in hover
I dont get it… LBP is a 2D game anyways, why would you want to strafe in 2D?

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That's what I mean you can't put strafe in a 2D game… So it will be the one thing there can't be
OOOh
Are you planning to make the whole game exactly as long as it is in RC?

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yep! No cutting corners… But first I just gotta get to the corners before I can turn them, If you know what I mean…
UUMM no, no idea what you mean
And a feew levels need to be replayed? How do you do that?

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I mean, I'm goning nowhere, I am just not creating… I HAVE TO get some done or else people are gonna give up on R&C:LBP